Overview

Since Fall 2024, I’ve worked as the Graphic Designer for the Recreation and Wellness Center at Quinnipiac University.

In this role, I’m responsible for creating all digital, print, and social media graphics for the fitness center, along with several of its departments, including the Fitness Center, Outdoors, Club Sports, Intramural Sports, and the Wellness organization.

My work is seen across all three Quinnipiac campuses, from social media to digital screens to printed materials. The goal is to create a consistent, engaging visual presence that promotes events, increases awareness, and gets students involved.

Opportunity

RecWell isn’t just one program; it’s a collection of different groups, each with its own audience and goals.

This creates a few challenges:

  • Multiple departments with different messaging

  • A high volume of events and promotions

  • Content is being displayed across multiple platforms

  • A need for consistency across everything

The opportunity was to take the existing university branding and build a strong, recognizable social and promotional identity that could scale across all of these areas.

Fitness Center Graphics

My Role

Title: Graphic Designer
Timeline: Fall 2024 – Present
Tools: Adobe Photoshop, Adobe Illustrator

Responsibilities

  • Designed all social media, digital, and print graphics

  • Created content for multiple departments (Fitness Center, Outdoors, Club Sports, Intramural Sports, Wellness)

  • Built and maintained a cohesive social media design system

  • Designed for Instagram, digital screens, printed materials, and in-app banners

  • Produced high-volume content on a consistent schedule

This role requires balancing creativity with structure, especially when designing for multiple departments at once.

1. Building a Social-First Design System

While Quinnipiac provided the base brand, I built out the social media and promotional identity from scratch using those assets.

This included:

  • Creating consistent layout systems for posts and promotions

  • Establishing typography and hierarchy for readability

  • Developing a visual style that works across both digital and physical formats

The goal was to make everything feel connected, no matter where it appeared.

Strategy & Execution

2. Designing Across Multiple Platforms

One of the biggest parts of this role is adapting designs for different environments.

I regularly design for:

  • Instagram (primary platform)

  • Digital screens across all three campuses

  • Printed flyers and posters

  • In-app banners within the RecWell system

Each platform requires a different approach, especially when it comes to scale, readability, and how quickly information needs to be understood.

3. Managing High-Volume Content

Recreation & Wellness runs events constantly, which means there’s always something new to promote.

I design:

  • Event promotions

  • Fitness and wellness campaigns

  • Club and intramural sports content

  • Informational and awareness graphics

To keep up with this, I rely on structured layouts and repeatable systems that allow me to move quickly while keeping everything consistent.

4. Creating Branding that has Department Flexibility

Each department has a different tone:

  • Fitness content is more high-energy and performance-driven

  • Wellness content is calmer and more informational

  • Club and intramural sports content is more competitive and team-focused

The challenge is letting each of these feel different while still clearly being part of the same overall brand.

Key Project: 1000/500lb Club

One of the biggest events I worked on was the 1000/500lb Club, a strength-based challenge within the fitness center.

For this project, I:

  • Created the full visual identity for the event

  • Designed logos and branding elements

  • Produced all social media and promotional graphics

  • Designed custom merchandise, including t-shirts and water bottles

Participants who reached 1000 lbs. (and 500 lbs. for a secondary tier) received custom items, which made branding an important part of the experience.

This project stood out because it went beyond digital; it connected branding, physical products, and in-person participation into one cohesive experience.

Design Considerations

Clarity & Speed

Students often see content quickly, walking by screens or scrolling, so designs needed to communicate fast.

Consistency at Scale

With a high volume of content across multiple departments, maintaining a unified look was critical.

Platform Adaptability

Designs had to work just as well on a phone screen as they did on large campus displays.

Engagement

The goal wasn’t just to inform, but to get students to actually participate.

Impact

  • Graphics displayed across all three Quinnipiac campuses

  • Consistent visual identity across multiple departments and platforms

  • 4,600+ followers on the RecWell Instagram

  • Increased visibility and promotion for events and programs

Beyond metrics, this role helped create a more professional and cohesive brand presence for Recreation & Wellness as a whole.

Outdoors and Intermural Graphics

Reflection

This role has been one of the most valuable experiences for me because of the volume and variety of work.

It’s helped me:

  • Design at scale across multiple platforms

  • Build and maintain a brand system over time

  • Adapt visuals for different audiences and departments

  • Work efficiently without losing quality

It also showed me how much impact design has in everyday environments. Something as simple as a screen graphic or Instagram post can directly influence whether someone shows up to an event.

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